The Fulmin was released as Wisp’s signature rifle and not only comes with innate electricity damage, but is also able to work as a shotgun as well as a long range rifle. If you use the Fulmin on your Wisp Warframe, the switch between normal shotgun mode and the alternate fire mode as a rifle is way faster than on any other Warframe.
Warframe Damage Mechanics Guide by KGeddon. HEK = 8@18 dmg, Strun = 10@12 dmg, Boar = 5@12 dmg. Each pellet has it’s own damage calculation and crit check. (Using a weak element is around 1/4 to 1/8th the strength of an element strong against that opponent).
Getting your hands on the Fulmin is pretty easy, because you can buy the blueprint in the market for 20.000 Credits. Crafting the rifle weapon is a little bit more tricky: Besides some Argon Crystals and some more common resources you also need the Hexenon resource, which was released with the update that also brought Wisp, a new assassination target and a complete overhaul of Jupiter into the game. To farm Hexenon you need to kill enemies on any Jupiter mission, so keep grinding for that!
Pros
Pros
Cons
Cons
The different builds
Generally speaking, the ‘shotgun mode’ on the Fulmin features way better stats than the ‘rifle mode’ and will therefor be way better when it comes to dealing critical or elemental damage. That said, each ‘shotgun’ shot uses ten bullets, so you will deplete your ammunition battery pretty fast, especially against larger groups of enemies. Since there is no reload on the Fulmin (instead it works like an Archgun and regenerates ammo over time), you might find yourself in a situation where you need to kill mobs, but you have to wait for enough bullets to regenerate. Another disadvantage of the ‘shotgun mode’ is the low range, because the damage falloff already starts at ten meters and at 20 meters you already hit your maximum range.
Our builds are usable with both fire modes and in the end it really depends on the situation and your personal play style when it comes down to choosing what mode to prefer. You should also know that there is no extra bonus damage on head shots if you decide to play the ‘rifle mode’, so you don’t need to aim for the head.
Warframe Secondary Elements
Tip:If you want to know more about the Fulmin and its abilities, feel free to take a look at the wikia page.
The Hybrid Build
This build unites a good amount of critical chance and damage with a higher status chance. There aren’t any surprises here and honestly the only decision you have to make while trying out this build is between using and for a higher status chance or picking and for a higher raw damage output. Of course you don’t have to combine the innate electricity damage with toxin damage and you should always change the elemental damage type depending on the enemies you’re going to meet in your next assignment!
is actually a very great addition to the Fulmin, because this weapon features a very good, pinpoint accuracy. So the reduced accuracy from the mod is barely noticeable, while the higher damage output is very strong. Other than that, this build is simple, but very strong throughout the whole game.
The Build
Due to the very high critical chance on the Fulmin, bringing a into the mix seems very beneficial. This build features a 89,4% critical chance for the ‘shotgun mode’ and a 83,4% critical chance for the ‘rifle mode’, which means that you have a guarantee to regularly get the procs from . is again a really great addition, while is probably the weakest mod in the build. Another great mod to use instead might be or even just a .
A disadvantage this build has is that it doesn’t use the innate electricity damage or the good status chance of the Fulmin at all. So high level Grineer enemies with alloy armor are a big problem, while robotic Corpus mobs can be tougher, too. In those cases it is probably a good idea to switch to the ‘shotgun mode’ and try to fight those enemies in close range combat – or just use your secondary or melee weapon instead.
Warframe Element DamageConclusion
The Fulmin is actually a pretty nice weapon and the combination of being a good rifle and a great ‘shotgun’ feels very rewarding. Depending on your personal play style and the situation you can switch freely between long range or short range efficiency and kill a lot of enemies in a short amount of time. The fact that the Fulmin doesn’t have a traditional magazine and no reload feels a little bit weird and unusual at first, but after a few runs you will start to adapt. So get yourself the weapon, craft it and put a few Forma into it, because it is totally worth it!
Details damage meter wow. If you think we missed a build or if you have some additional information to share, feel free to leave us a comment!
In this short chapter, you will learn various facts about elemental damage in Warframe. This section also contains information on when such damage is useful.
Types of Primary and Secondary Elemental Damage
In addition to the 3 types of physical damage that you can inflict, there are 4 basic types ofPrimary Elemental Damage and 6 types ofSecondary Elemental Damage. The basic types of damage are heat, cold, electricity, and toxin. You can gain these damage types by installing the relevant weapon mods. At any given time, you can only have one primary element applied to a weapon. When you add two primary elements to a weapon, it will begin dealing combined damage.
Types of primary elemental damage
Types of combined elemental damage
Effectiveness against various armour types
An example of Combined Damage
Everything depends on the order of placing the mods that add elements to a weapon. There is a so-called Mod Order in Warframe, which deals with the hierarchy in which the mods are arranged.
You can push for a change in this hierarchy when your weapon has a source of elemental damage by default (e.g. the Dual Toxycyst pistols deal toxin damage, placing an electricity mod in the first slot will ensure that it is the first in the hierarchy). The same rules apply when using different mods which have the same elements, the first position in the hierarchy will be defined when they are combined.
Another example: if you have a weapon that deals electrical damage, e.g. the Lecta, and you put mods on it that add Cold, Toxin and Fire damage in slots 1, 2, and 3, you will get the following results: Viral damage (i.e. Cold + Toxin Damage) and Radiation (i.e. Fire + Electricity).
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